Social games pay off big!
Because of the astounding growth of games on social networks (like Facebook and MySpace) the U.S. virtual goods market is predicted to clear $1 billion dollar in revenues in 2009. Which is more than double than 2008.
By 2010, revenues could hit $1.6 billion as gamers become more used to paying for virtual goods in small transactions.
This according to a report being released the 14:th of October by Inside Network and the Virtual Goods Summit. The study is one of the most thorough examinations to date into the range of virtual goods.
There are rising areas which is important to pay attention to, like virtual goods in console games and iPhone games. With the launch of version 3.0 of the iPhone software, virtual goods trading on the mobile phone has more potential.
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